3D Animation for Live Performance (2025)
Avant Premiere at Beursschouwburg, Brussels, 2025
" Feral Reverie is a dream­li­ke cho­re­o­grap­hy that tre­ats wild­ness not as metap­hor but as insub­or­di­na­ti­on. The pie­ce cracks open a sci-fi ruin whe­re nothing holds, not even the cho­re­o­grap­hy itself. It drifts bet­ween digi­tal glitch and dirt, bet­ween fic­ti­on and rea­li­ty, sum­mo­ning a spa­ce that is unst­a­ble, fluid, feral.
On sta­ge, three per­for­mers move through glitch, break­down, and eva­si­on; they refu­se repair, refu­se the blue­print, and build from ash. Choreography beco­mes soft sabo­ta­ge: a code cor­rup­ted, a glitch with intent, a lan­gu­a­ge of sur­vi­val writ­ten in con­tact, dis­tor­ti­on, col­lap­se, refu­sal. Because col­lap­se, in this world, is the only ground that still tells the truth.
The pie­ce lea­ves us with a pro­vo­ca­ti­on, not a com­fort: What remains when wild­ness is crus­hed and desi­re is shac­kled by power?"

In Feral Reverie, I collaborated with choreographer and performer Parvin Saljoughi as the video artist and animator, creating three episodic animations that accompany the live performance. I designed digital avatars of the three performers as they emerge within a oneiric limbo of ruin and regeneration, translating Parvin's choreography into shifting virtual landscapes that materialize the invisible spaces between the bodies, blurs the line between real and hallucination, and swings between stagnation and generation . Through uncanny architectures and untamed movements, the animations extend the performance beyond the stage. Together, the live bodies and their digital doppelgängers drift between fiction and reality, inhabiting a shared space where the screen no longer documents the choreography, but performs it back, returning a transformed physicality to the live bodies.


I developed the animations through an experimental AI-assisted motion-capture pipeline, using video recordings of my own body to generate movement data for the digital avatars. Performing each character myself, I entered the choreography as an intermediary rather than a stand-in, responding to the performers' wild, pulsating presence while allowing their movement language to be filtered through another body. What emerged was not a digital replica, but a choreography repeatedly translated across bodies and media, each transformation leaving its own trace.​​​​​​​
Trailer, Feral Reverie (2025)
Avatar of Juan, one of three performers whose 3D avatar I created for the animation.
Environment created in Unreal Engine for the second episodic animation in Feral Reverie.
Still images from Feral Reverie Ep. 2
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