Single Player Experimental Game
Designed and Developed by Ghazal Majidi
Music and Sound Design by Behrang Najafi
Powered by Unreal Engine
Noclip Player is a semi-autobiographical single-player art game devised as an elaborate reflection on the artist’s post-migration experience. The players find themselves in a city turned maze, on a mission to find their way to intimate, surreal, and uncanny dreamscapes. Exploring the oneiric tendencies of the liminal and the transitional urban spaces, the city itself is rendered as a site of daydreaming, predicating wandering as an activation mechanism. Through an introspective study of dream aesthetic and wandering, the experience invites the audience to search for fragments of the artist’s memories as they navigate and make decisions in a lucid dream. The experience offers a cinematic journey exploring themes of longing, nostalgia, melancholy, probing questions about the nature of dreams.

Noclip Player is made up of three playable levels and two cutscenes developed inside Unreal Engine 5. There are a variety of techniques utilized to achieve two distinct graphic styles within the game. While two of the levels have been developed in a more traditional pipeline (Blender + Substance Painter + Quixel Megascans), the majority of the maze level was created using Gaussian Splatting, a real-time 3D scanning technique, to create detailed 3D replicas of Vancouver's transitional spaces.

The music and sound design was done by Paris-based electronic musician Behrang Najafi AKA Bescolour, completing this immersive experience with an eerie yet enticing sonic fusion of field recordings and sound synthesis. 
Noclip Player (2024) Teaser
Noclip Player Premiere at Audain Gallery as part of the World Amongst Us MFA group exhibition.
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