Single Player Experimental Game
Designed and Developed by Ghazal Majidi
Music and Sound Design by Behrang Najafi
Powered by Unreal Engine
Noclip Player is a semi-autobiographical single-player art-game devised as an elaborate reflection on the artist’s post-migration experience. The players find themselves in a city turned maze, on a mission to find their way to intimate, surreal, and uncanny dreamscapes. Exploring the oneiric tendencies of the liminal and the transitional urban spaces, the city itself is rendered as a site of daydreaming, predicating wandering as an activation mechanism. Through an introspective study of wandering as a means of daydreaming, the experience invites the audience to search for fragments of the artist’s intimate and nostalgic memories as they navigate and make decisions in a lucid dream. The experience offers a cinematic journey exploring themes of longing, nostalgia, melancholy, probing questions about the meaning of Home.
Designed to be experienced as a cinematic lucid dream, Noclip Player is made up of three interactive levels and two cutscenes developed inside Unreal Engine 5. There are a variety of techniques utilized to achieve two distinct graphic styles within the game. While two of the levels have been developed in a more traditional environment pipeline (Blender + Substance Painter + Quixel Megascans), the majority of the maze level has been created using Gaussian Splatting, a real-time 3D scanning technique, to create detailed 3D replicas of Vancouver's transitional spaces.
The music and sound design was done by Paris-based electronic musician Behrang Najafi AKA Bescolour, completing this immersive experience with an eerie yet enticing sonic fusion of field recordings and sound synthesis.
Designed to be experienced as a cinematic lucid dream, Noclip Player is made up of three interactive levels and two cutscenes developed inside Unreal Engine 5. There are a variety of techniques utilized to achieve two distinct graphic styles within the game. While two of the levels have been developed in a more traditional environment pipeline (Blender + Substance Painter + Quixel Megascans), the majority of the maze level has been created using Gaussian Splatting, a real-time 3D scanning technique, to create detailed 3D replicas of Vancouver's transitional spaces.
The music and sound design was done by Paris-based electronic musician Behrang Najafi AKA Bescolour, completing this immersive experience with an eerie yet enticing sonic fusion of field recordings and sound synthesis.
Noclip Player Premiere at Audain Gallery as part of the World Amongst Us MFA group exhibition.