Single Player Experimental Game
Designed and Developed by Ghazal Majidi
Music and Sound Design by Behrang Najafi
Powered by Unreal Engine
Noclip Player is a semi-autobiographical single-player art game devised as a reflection on the artist’s post-migration experience. It is a meditation on what it means to belong when home is no longer a fixed reality and memories fragment and reconstruct themselves like shifting landscapes in a dream. The city’s most unnoticed corners are turned into a liminal maze, where wandering becomes an act of activation, and daydreaming unfolds as a method of resistance. The world follows the logic of dreams: spaces change unexpectedly, time folds onto itself, and the past lingers as a palpable presence. A ringing payphone invites the player to drift deeper into the unconscious and reach for forgotten memories; Bottles washed ashore hold unsent letters of revolution, lost love, and existential anxiety. Through visual and sonic cues, the game imbues the player with a sense of déjà vu, questioning whether they are awakening or slipping further into a lucid dream.
Within this oneiric framework, Noclip Player explores the aesthetics of the dream state, drawing from phenomenological studies of memory and space, and constructing uncanny dreamscapes—discontinuous yet immersive realms where nostalgia takes form as spatial artifacts. At its core, Noclip Player challenges the perception of space and self. It is not merely a game but an interactive film, an experimental cinema of the unconscious. In a world where liminality is a constant state, it invites the player to wander, drift, and ultimately, dream in motion.
Noclip Player is made up of three playable levels and two cutscenes developed inside Unreal Engine 5. The music and sound design was done by Paris-based electronic musician Behrang Najafi AKA Bescolour, completing this immersive experience with an eerie yet enticing sonic fusion of field recordings and sound synthesis.
Within this oneiric framework, Noclip Player explores the aesthetics of the dream state, drawing from phenomenological studies of memory and space, and constructing uncanny dreamscapes—discontinuous yet immersive realms where nostalgia takes form as spatial artifacts. At its core, Noclip Player challenges the perception of space and self. It is not merely a game but an interactive film, an experimental cinema of the unconscious. In a world where liminality is a constant state, it invites the player to wander, drift, and ultimately, dream in motion.
Noclip Player is made up of three playable levels and two cutscenes developed inside Unreal Engine 5. The music and sound design was done by Paris-based electronic musician Behrang Najafi AKA Bescolour, completing this immersive experience with an eerie yet enticing sonic fusion of field recordings and sound synthesis.
Noclip Player (2024) Teaser
Noclip Player Premiere at Audain Gallery as part of the World Amongst Us MFA group exhibition.



































